World-model training data

Training data forworld models that act.

ActionTrajectories builds action-conditioned episodes that connect what an agent observed, the action it took, and what happened next across gameplay, simulation, and robotics.

Commercial supply

Original, licensed, and partner-supplied programs.

Scope the training target first. ActionTrajectories then identifies the suitable supply route, required signals, coverage, quality evidence, rights basis, and delivery contract.

ActionTrajectories has an affiliate relationship with Yield Guild Games and can sell YGG-supplied datasets. Exact inventory and permitted uses are confirmed in writing.

The market shift

Models can predict pixels. Acting requires consequences.

Text and passive video teach appearance and sequence. They rarely expose the control signal that caused the next state. World models need that action-to-consequence record before prediction becomes reliably controllable.

01 · The missing signal

Action is scarce on the open web.

A clip shows what changed. It usually does not record the exact input, execution delay, environment state, or result behind that change.

02 · The first wedge

Gameplay makes cause and effect instrumentable.

Games and simulations expose repeatable tasks, dense human behavior, precise controls, event boundaries, and ground-truth state.

03 · The product

The sellable unit is an episode, not footage.

Observations, actions, state, outcomes, timing, lineage, rights, and quality evidence ship as one inspectable training record.

Direct answer

What is an action trajectory?

An action trajectory is a time-ordered record connecting what an agent observed, what it did, how the environment changed, and what happened as a result.

That is the category: data infrastructure for cause and effect, not another warehouse of disconnected clips.

Read the technical explanation

Where trajectories apply

World models are the category. Robotics is one application.

The same observation-action-outcome structure can teach dynamics in a game, a simulator, or an embodied system. The environment changes, but the causal training record remains inspectable.

01 · Gameplay

Dense actions and ground-truth state.

Instrumented games expose controls, timing, events, outcomes, and repeatable tasks for controllable prediction.

02 · Simulation

Coverage before deployment.

Simulators make rare states, counterfactual actions, and privileged environment variables measurable at scale.

03 · Robotics

World models for physical consequences.

Robot observations and controls become useful world-model data when they are aligned with executed motion, state change, and task outcome.

Before the action. The action. What happened next.

An action trajectory is useful because every signal shares one clock: what was true before, what the agent did, and what followed.

01 · Before the action

What was true at the start

The model needs both the agent's view and the environment state.

Observation

Video, audio, depth, language, and sensor measurements.

State

Pose, physics, objects, inventory, score, contact, and system status.

02 · Action

What the agent did

Keys, pointer deltas, gamepad axes, policy commands, or robot controls.

03 · After the action

What happened next

Progress, reward, event, success, failure, or terminal condition.

Evidence before access

A catalog that states what it can prove.

First-party inventory and public research references remain visibly separate. Every listing names creator, source, license, restrictions, and verification date.

Open directory

Useful data survives inspection.

The release should answer the questions a researcher, lawyer, and data engineer will ask before the first training run.

Clock

Which timestamp aligns every observation, action, and event?

Schema

What does each field mean, in which unit and coordinate frame?

Lineage

Which source and transformation produced this file?

Rights

Who authorized training, delivery, and customer use?

Quality

Which checks passed, failed, or remain unknown?

Open references, honestly labeled.

These records help teams compare schemas and research uses. They are not ActionTrajectories products.

Open reference2026-07-24

Rocket Science

Synchronized four-player Rocket League video, keyboard actions, game events, and per-frame physics state used to train the MIRA multiplayer world model.

Creator
General Intuition and Kyutai, in collaboration with Epic Games
Scale
15,769 train matches and 62 test matches, approximately 29.2 TB
License
CC BY-NC-SA 4.0
Commercial use
Non-commercial
Review dataset record
Open reference2026-07-24

NitroGen

Per-frame gamepad action annotations for public gameplay videos, intended for behavior cloning and action-to-video world-model research.

Creator
NVIDIA Corporation
Scale
30K annotated videos and approximately 15B annotated frames
License
CC BY-NC 4.0
Commercial use
Non-commercial
Review dataset record

Research library

Buyers need definitions before they need a form.

Source-backed guides translate emerging terminology into dataset requirements, evaluation checks, and rights decisions.

Browse all resources

Independent brand. Named operator.

ActionTrajectories is operated by 10xme Technology Inc. Dataset claims are tied to visible evidence, review dates, and primary sources.

Bring us the training target.

We will map it to the observations, actions, state, outcomes, rights, and delivery evidence the dataset must contain.

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