Physical AI

Physical AI training data must preserve action and consequence

Define real, simulated, and generated data around synchronized sensor observations, controls, state, outcomes, and embodiment metadata.

Synthetic schema sampleObservation → action → next state
01
00.000sObservergb.player_view
02
00.050sActmove.forward + camera.delta
03
00.100sTransitionpose.x +0.84 m
04
00.150sOutcomeprogress 0.31 → 0.36

The values are synthetic and illustrate the public specification. They are not measurements from a commercial dataset.

Direct answer

Physical AI training data records how an embodied system perceives, acts, and changes a physical or simulated environment. Useful trajectories align sensor observations, commanded and executed actions, system state, task context, and outcomes through time.

Physical AI needs more than realistic video

Video can teach appearance, motion, and spatial priors. A system that must act also needs the control signal, the state before and after execution, and evidence of what the action achieved.

The data contract should identify whether each signal was measured on hardware, exposed by a simulator, inferred by a model, or generated synthetically. Those sources carry different uncertainty and evaluation value.

  • Synchronized cameras, depth, audio, force, or proprioception
  • Commanded controls and measured execution
  • Robot, vehicle, or agent configuration
  • Contacts, events, progress, failures, and terminal state

Real, simulated, and generated trajectories play different roles

Simulation can expand coverage and expose state that is expensive or impossible to measure in the real world. Real trajectories reveal sensor noise, latency, wear, contact, and environmental variation that a simulator can miss.

Generated futures can support augmentation and evaluation design, but they should remain distinguishable from measured experience. A release should preserve source type, simulator version, generation model, prompts or controls, and validation status.

Gameplay is a testbed, not a robot-data substitute

Instrumented games can provide dense state, repeatable physics, human intent, and large action spaces. They are useful for learned simulation, planning research, and controlled transition coverage.

They do not automatically reproduce robot morphology, actuator limits, sensor noise, contact dynamics, or deployment risk. Transfer claims need task-specific evidence rather than a broad physical-AI label.

Questions this page should settle

What data is used to train physical AI?

Programs can combine real sensor and robot trajectories, simulation, teleoperation, demonstrations, synthetic data, and evaluation episodes. Each source should keep its origin and uncertainty visible.

Are world models part of physical AI?

They can be. A world model can predict future environment states for simulation, planning, policy learning, or evaluation, while a policy or VLA model selects actions.

Can gameplay data train physical AI systems?

It can support selected representation, dynamics, planning, or simulation objectives, but it should not be treated as equivalent to real robot or vehicle data without transfer evidence.

Bring us the training target.

We will map it to the observations, actions, state, outcomes, rights, and delivery evidence the dataset must contain.

Request access