Research library

World-model data, translated into requirements

Practical guides for research, engineering, data partnerships, procurement, and rights review.

Synthetic schema sampleObservation → action → next state
01
00.000sObservergb.player_view
02
00.050sActmove.forward + camera.delta
03
00.100sTransitionpose.x +0.84 m
04
00.150sOutcomeprogress 0.31 → 0.36

The values are synthetic and illustrate the public specification. They are not measurements from a commercial dataset.

02

Teams deciding whether video-only pretraining is enough

Action-Conditioned Data vs. Passive Video

How action labels change what a world model can learn, and when large passive-video corpora still provide value.

03

Labs sourcing or collecting action-conditioned gameplay

Gameplay Data for World Models

What makes gameplay data useful for interactive world models, from control capture and engine state to rights and replay filtering.

04

Data buyers, research engineers, and procurement reviewers

How to Evaluate a World-Model Dataset

A buyer-side evaluation framework covering alignment, coverage, state validity, leakage, rights, and loader-level QA.

05

Data engineers instrumenting a gameplay collection pipeline

Game Telemetry for AI Training

A field-level guide to recording game state, controls, events, versions, and coordinate systems for machine learning.

06

Procurement, legal, data partnerships, and research leadership

Public vs. Licensed World-Model Data

How open research datasets differ from commercially licensed training data, and why download access is not resale permission.

08

Technical buyers comparing emerging model and dataset terminology

World Models vs. World Action Models

A clear distinction between predictive environment models and systems that jointly represent, predict, or generate actions.