Research leads planning a new world-model data program
What Data Do World Models Need?
A practical guide to observations, actions, state, outcomes, time alignment, and coverage for world-model training datasets.
Research library
Practical guides for research, engineering, data partnerships, procurement, and rights review.
rgb.player_viewmove.forward + camera.deltapose.x +0.84 mprogress 0.31 → 0.36The values are synthetic and illustrate the public specification. They are not measurements from a commercial dataset.
Research leads planning a new world-model data program
A practical guide to observations, actions, state, outcomes, time alignment, and coverage for world-model training datasets.
Teams deciding whether video-only pretraining is enough
How action labels change what a world model can learn, and when large passive-video corpora still provide value.
Labs sourcing or collecting action-conditioned gameplay
What makes gameplay data useful for interactive world models, from control capture and engine state to rights and replay filtering.
Data buyers, research engineers, and procurement reviewers
A buyer-side evaluation framework covering alignment, coverage, state validity, leakage, rights, and loader-level QA.
Data engineers instrumenting a gameplay collection pipeline
A field-level guide to recording game state, controls, events, versions, and coordinate systems for machine learning.
Procurement, legal, data partnerships, and research leadership
How open research datasets differ from commercially licensed training data, and why download access is not resale permission.
Dataset architects and research infrastructure teams
The minimum episode, stream, timebase, provenance, rights, and quality fields needed for a portable trajectory release.
Technical buyers comparing emerging model and dataset terminology
A clear distinction between predictive environment models and systems that jointly represent, predict, or generate actions.